Friday, April 10, 2009

It's Not Easy Bein' Green...

I was able to get a game in against Rob's Mechanized Eldar earlier today - well most of a game - we called it early due to prevalence of funnel clouds amongst other things.

My list:

HQ:
-Big Mek(Burna,KFF)
-Warboss(Kombi-Skorcha,Powerklaw,Attack Squig,Heavy Armor, Cybork)

Troops:
-19 Slugga Boys (Nob:HA/BP/PK) X2

-30 Shoota Boys (Nob:BP/PK)

-12 Slugga Boys (Trukk, Nob: BP/PK/HA)X2

-19 Grots

Elites:
-10 Lootas x3

Heavy Support:
-Battlewagon (2 Big Shootas, Ram) X2

His list included the Seer Council of DOOM, several wave serpents, a couple falcons, a fire prism, Dire Avengers in the Serpent, and some small units of Fire Dragons (though I never actually saw them as they stayed tucked away in their transports)

We rolled up Capture and Control with Spearhead deployment, Rob got the first turn, and I failed to seize the initiative.

My two wagons (loaded with slugga boys, one with the Warboss, and the other with the Mek) were deployed in the front, trusting the durability of AV 14 with a 4+ cover save, and giving cover to the lootas behind them. The two trukks deployed around the wagons, within 6" to take advantage of the 4+ cover of the KFF. The lootas were deployed in an effort to get the best possible firing arcs while keeping cover, one in the back of the board behind the wagons, the other two of the flanks. My big mob of shootas stays in reserve for lack of space, and the hope to come from the table edge and get some juicy falcon-flank.

Turn 1 Highlights:

Grav-tanks hover about a bit then the shooting begins.
A twin-linked brightlance goes into the Big Mek's Wagon.
*BOOM* HEADSHOT!
It penetrates, I roll a one for my cover save, it wrecks.

Another brightlance hits the Warboss's wagon.
*BOOM* HEADSHOT!
It penetrates, I roll a two for my cover save, it explodes violently.

Trukk number 1 is similarly maimed: I roll a 3 for my cover save, and a 1 for my ramshackle roll.

Trukk number 2 is mercifully spared, merely getting a stunned result.

....Not auspicious....

Bottom of Turn 1:

Now the fun begins! The lootas are ready to unleash hell upon those damn girly-dress wearin' space elves and their funky flying tank-skimmer things.

Loota unit number one scores two penetrating hits and two glances against a wave serpent, and.....gets two shaken results and two stunned results.

It doesn't get any better after that....the two other units of lootas yield similar results, and come the end of the turn the eldar force is unscathed - other than a couple of shaken/stunned grav-tanks.

Other game highlights include:
The warboss burning a tightly knit group of dire avengers with his kombi-skorcha, scoring seven hits, he needed anything but ones to kill, and of course - I rolled four ones. (!!!)

I ended up conceding the game after that. The weather was getting pretty horrid with talk of tornadoes and such anyways, so it was probably for the best.

Otherwise it would have technically ended as a tactical draw since neither of us were anywhere near the opposing objective, but I was maimed pretty thoroughly in terms of kill points and victory points.

All things considered it was a good game.

The dice can't always been on your side I suppose.

1 comment:

  1. The dice were DEFINITELY not on your side that time around...there just wasn't much you could do when your dice were rolling low and mine were doing well.

    Losing that much of your transport capacity on turn one pretty much sealed the deal...one Trukk wasn't going to do it for you.

    And there was no way in hell I was going to be able to KO enough Lootas to make a run on your objective.

    The Fire Dragons just stayed put because they're like "Ok, our mission in life is to run up on the Battlewagons when they get close and crank out shots and kill it, then die!"

    BOOM
    BOOM

    "...what was that?"
    "The Wave Serpents downed the Battlewagons."
    "...do we have a mission in life any more?"
    "Keep the Falcon crew bays warm?"

    But yeah...I was expecting to nail maybe one battlewagon on turn one, and would've been happy with that, but...damn.

    I think reserving in might've helped you that time around, since you could come in on the table edge and get closer. Then again, you would've let me just castle up, take potshots at your lootas, and wait for the Wagons to come in. You'd be stuck hoping they all came in at the same time, and if they didn't? Fire Dragons to the face, and massed melta to the face. Follow that with assaults from the Seer Council...

    If Orks had something like an Autarch to help you with reserves, that might help. Still, spearhead and losing transports on turn one usually spells loss for any mech force. I think the tie was pretty much assured on that turn, as three loota squads is just too much to kill. I think if they hadn't had so many damn obstructions, they would've done better and been able to split/combine fire as needed.

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