Okay, so - the primary focus of this blog is going to be Warhammer 40,000 so why not jump right in?
Right now I'm playing Orks, the one army that I own that is "finished." Well - sort of.
As finished as an Ork army can be I suppose. Here's my most recent list, a slight variant on the "Battlewagon Brigade" theme:
HQ:
Warboss (Kombi-Skorcha/Powerklaw/Heavy Armor/Attack Squig/Cybork)
Total: 120 pts
Big Mek (Kustom Force Field,Heavy Armor,Burna)
Total: 110 pts
TROOPS
12 Slugga Boyz
Nob(PK/BP/HA)
+Trukk(Ram)
Total: 157
12 Slugga Boyz
Nob(PK/BP/HA)
+Trukk(Ram)
Total: 157
19 Slugga Boys
Nob(PK/BP/HA)
Total: 159
19 Slugga Boys
Nob(PK/BP/HA)
Total: 159
30 Shoota Boyz(3 Rokkits)
Nob(BP/PK)
Total: 250 pts
19 Grots (Runtherd)
Total: 67 pts
ELITES
15 Lootas –225 pts
15 Lootas – 225 pts
HEAVY SUPPORT
Battlewagon(Red Paint,2 Big Shootas,Ram)
Total: 110 pts
Battlewagon (Red Paint,2 Big Shootas,Ram)
Total: 110 pts
Total: 1,849 points/147 Models/14 Kill points
-Typically, the boss and 19 boys ride in one wagon, and the KFF Mek and the other 19 boys ride in the other.
-The two trukks flank the wagons, taking advantage of the KFF's 4+ cover save.
-The Grots serve as cheap flower-picking objective sitters and a nice wide meat shield for my firebase when needed.
-The lootas....ruin something's day.
I was able to give it a test-run against Rob's mech-eldar this week, with great success. It was really his poor reserve rolls that swung the game though, so I might have to give it another run soon.
Overall though the list seems pretty solid, as it takes advantage of Orks' biggest strengths: loads of dakka and plenty of boys.
Saturday, April 4, 2009
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Yeah, it's pretty damn solid. Either 2x15 or 3x10 give you lots of fire, though 2x15 gives you a bit more resiliency at the cost of splitting fire, and potentially cutting your volume of shots since it's fewer rolls.
ReplyDeleteDouble battlewagons is a bit nasty to deal with. Not as shooty as the Wartrukk list, but it's still capable of either sitting back and firing or moving in, but it's still a bit more reliant on moving up.
The major problem is making sure that you can assault without counter-attack/flaming.